IS

Mead, Melissa

Topic Weight Topic Terms
0.318 case study studies paper use research analysis interpretive identify qualitative approach understanding critical development managerial
0.260 results study research experiment experiments influence implications conducted laboratory field different indicate impact effectiveness future
0.259 information research literature systems framework review paper theoretical based potential future implications practice discussed current
0.257 research studies issues researchers scientific methodological article conducting conduct advanced rigor researcher methodology practitioner issue
0.202 creativity ideas idea creative individual generation techniques individuals problem support cognitive ideation stimuli memory generate
0.164 support decision dss systems guidance process making environments decisional users features capabilities provide decision-making user
0.158 framework model used conceptual proposed given particular general concept frameworks literature developed develop providing paper
0.122 methods information systems approach using method requirements used use developed effective develop determining research determine

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Benbasat, Izak 1 Elam, Joyce J. 1 Goldstein, David K. 1
Creativity 1 Case study research 1 Decision support systems 1 data collection 1
information systems 1 qualitative methods 1 research methods. 1 User-computer interaction 1

Articles (2)

Can Software Influence Creativity? (Information Systems Research, 1990)
Authors: Abstract:
    The concept of decision support systems that emerged in the seventies offered the promise of computer-based tools that would enable decision makers to develop better and more creative solutions to the problems they face. The realization of this promise depends on the validity of two assumptions: (1) individuals can be helped to be more creative and (2) software, appropriately designed, can provide this help. Evidence from creativity research supports the first assumption. This paper explores the second assumption. A set of guidelines for designing DSS is developed from the creativity literature and two hypotheses involving the use of a DSS developed in accordance with these guidelines are proposed. To test these hypotheses, an experiment involving three groups of auditors from a 'big eight' accounting firm was conducted. Each group was asked to respond to two different decision situations. Two groups were given separate versions of a DSS specifically selected because it contained features that were thought to enhance creativity. Another group was given no software. The results of the experiment indicate significant differences in the creativity of the responses generated by the three groups. Possible explanations for these differences are explored.
The Case Research Strategy in Studies of Information Systems. (MIS Quarterly, 1987)
Authors: Abstract:
    This article defines and discusses one of these qualitative methods--the case research strategy. Suggestions are provided for researchers who wish to undertake research employing this approach. Criteria for the evaluation of case research are established and several characteristics useful for categorizing the studies are identified. A sample of papers drawn from information systems journals is reviewed. The paper concludes with examples of research areas that are particularly well-suited to investigation using the case research approach. This article discusses the use of one qualitative technique, the case research strategy, in studies of information systems. It provides some suggestions about how to conduct and evaluate case study research. A sample of case-based research from selected IS journals is categorized according to a set of characteristics developed in this paper. The articles in the sample are then evaluated.